Firesplash Entertainment is a small and young indie game studio located in Bayreuth, Upper franconia, Germany. Our current project is a maze- and puzzle-solving game called "Maze Crusher".
MazeCrusher is a kind of modern arcade game where you need to escape a trapping maze. On your way out you will encounter enemies trying to kill you as well as puzzles to solve.
Planned Early Access: Dec '18
We listened to your requests and just opened a cool merchandise shop powered by spreadshirt! Click the image below to get to thew shop!
After about one and a half year of learning and development the project went live for a small group of about 100 beta users. It was kind of a great success. After the official release he soon had about 200 regular users. One should know that at this time the SciFi Text-BG genre is no longer a big and well-known genre. Most people started playing browsergames focussing more on graphics.
In 2010 the team got even invited by TwoPiTeam and Messe Leipzig to paticipate as communiuty/indie project as exhibitor at Games Convention Online in Leipig. Unfortunately that was not a great success. We were going under between big titles next to us. We were able to raise our active users to about 300.
About one year later KDG was closed as user counts were constantly reducing. The time for Text-Based BGs was over.
In the next years a few game ideas came up but without a good team and to be honest wihtout enough funds it was not possible to begin developing it so we stashed the idea. But it is still there... Maybe some day this we will kick-off this project.
A few years we were not active in any way... Alex did his profession as IT specialist and was very busy over time.
In December 2017 Alex was crawling Twitch for cool stuff and discovered pixel_maniacs, an indie game studio from nuremberg. - We do not refer to them here for advertisement pruposes but they play kind of a big role in the upcoming events - they were participating in a 72 hours game jam called "Ludum Dare" - he watched the whole progress and had a talk to some people of their staff. In the following months he followed their talkshows - They are inviting other indies and the "who is who" around german indie scene. Alex collected a whole bunch of useful information, hope and creative ideas and had another talk to their CEO as his story is in many points similar to Alex' - except that Ben had a slightly different and more successful start. This is also the moment when Alex decided to simply "do it". It has always been the thought that it is "too hard to get into the scene" which held Alex from starting through. The talk to Ben offered him that in fact it is not that hard to get into game development scene. The business is very open to newcomers and you are able to start distributing your projects fairly easy so we decided to give it a try and participated in ludum dare 41 in April 2018.
During the contest we were live-streaming the whole development progress on twitch and had about 200 different chatters during the whole jam. The feedback and support was amazing. we decided to bring our LD41-Game-Idea to a real game. This is the moment when CornWars was born...
There are a few people working on our projects. These are the regular heads behind Firesplash Entertainment:
By german law we are required to add the following legal notices:
Dienstanbieter im Sinne von §5 TMG ist
Herr Alexander Täffner
Preuschwitzer Straße 25
UStID-Nr: DE 314 206 764
info at firesplash.de
Tel: +49 (0)921 2107485 0*
Fax: +49 (0)921 2107485 9
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